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You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. We now have access to all the items we used previously. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. However, we must return to the fish sculptures in the fish room and give the angler it's eye back, giving us our solution to the final puzzle in the skeleton fish room. Taking the dagger, we stab the mandrake and take what seems to be a pear. Switch to the dark dimension and use the yellow card on the left cabinet. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Forgotten Hill: Wardrobe I. Grandma's Delicious Cakes. Give the prisoner more water. Eventually the last jug breaks. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. We take several photos due to the small view finder of the camera. Switch back to the dark dimension and read the newspaper article for. Lastly, note that the 2nd and 6th hooks are circled on the desk. Going to the table below the portrait of the Puppeteer, we see a map. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. ! We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. With key and coin in hand, we can activate the machine and the last puzzle for this section. It is only visible to you. Enter the door to the music (guitar) exhibit. Going left, we take a mandrake from the demon boy statue's arms. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Face the bottom fish away from the octopus and the top two left. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Nice! This item will only be visible in searches to you, your friends, and admins. Enter the projector room and use both cards on the remaining projectors. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Use it to create any four-digit code on the machine here. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. Moving right down the hall and into the plant room, we change to the false reality and under the secondary room to the right. Use the key to unlock the coin machine and use the coin on it. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. Underneath the crane drawing is the exhibit map. A puzzle hint but not just any puzzle hint. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Take it down to Floor -1. Pan all the way right to the coin machine. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Keep switching between screens until you run into him again. Placing the starfish into the door causes it to open. Note the three hooks on this screen and the three on the next. The objective is to have them all point up. Opening the safe presents us with a spade emblem and a large pair of scissors. Use the sheet to hide each one individually so all four are posed the same as the numbered statues: Zoom in and move the four projectors to recreate the pattern on the sheet: Pan left to the collapsed statue and use the key to unlock the panel. We can take the mandrake and hang it on the hook. Returning to the false reality, we enter the music room (as the door is not there in the true reality). Cutting open the candle painting reveals a cage. ! 24.7K. Returning to the hallway and adding oil to the wheels of the cart holding the angel statue, we can finally move it from the door it was blocking. Pan left to the large statue blocking the door. Forgotten Hill Wiki is a FANDOM Games Community. Hanging up the poster on the nail directly to the right, the proper sequence of symbols is revealed with the camera, giving us a hint for a later puzzle. Switch to the light dimension go to the Projector room. Hang the bucket on the hook on the right to raise the middle frame. However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Using it to go to the first sub-floor, the book to its left has changed. When successful, the wood panel disappears and we collect a crowbar. The piece of paper shows the correct sequence. Using the pincers on the chain allows the door to be opened and the power room to be accessed. Returning our tools, we take the silver key and the scissors in their place. Welcome to Lost & Found. In the bottom left corner of the room is one more shark tooth. Round 1: move diagonally left down twice, shield off the two slots around you. Placing our two gears within, we learn that we don't have enough gears. This also causes him immense regret. It is only visible to you. Recreate the talisman using the projectors: The poster here says truth = triangle and false = eye. Opening it, we learn that the creatures we've been seeing throughout the museum are called "Nynchkuddys", children whose souls have been extracted. Absolutely perfect! Pan left and zoom in on the other puzzle. Remember the orientation of the four triangles. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Pan right again (two doors + statue) and enter the left door again. Exit the dining area and give the bread to the small statue. Throwing the sheet over the painting, we interact with the nynchkuddy again and it leaves, thanking us for being able to finally leave. After entering, we flicker back to the true reality, seeing another nynchkuddy in a form of stocks. Do you want to have the best experience of this visit? Take the. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] 8,561 views Dec 17, 2019 58 Dislike Share Save EscapeGamesWalkthrough Forgotten Hill: Disillusion - The Library Walkthrough. Play Forgotten Hill Disillusion: The Library, Forgotten Hill Disillusion: The Library (Android, Android Tablet), Forgotten Hill Disillusion: The Library (iPhone, iPod Touch, iPad). Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Speak to Adam Drake for another round of The Devil's Game. "Anakin's fans strike back". Jacen Solo (grandson). We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Fifth nynchkuddy freed! So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. We can finally exit to the exhibit hall. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Mrs. Abigail Blumenthal. Remember the hint we got from the blue fish? Beating him in all three rounds sends him back to hell. Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. Press: yellow, green, green, red, red, red. After inputting the symbol properly into the projecto, the last section of cabinet opens. Use the bucket to collect some of the liquid dripping from the plant and get. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Moving all the way to the far right of the hall, we see a version of "TheMouth of Truth" statue. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. Look at the bubbles: large, small, small, large, small. Forgotten Hill Disillusion: The Library. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Heading once to the right, we inspect the angel statue blocking the door and learn that it's too heavy too move by itself and the wheels on the cart it's on are rusted. There's nothing to do in the first room with the blue fish. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Going through the motions once more, the only differences this time are an emerald and our final red card. Inside we take an owl wing and a new, silver key. Follow the wiring diagram and rearrange the nine red fuses correctly. We now have a sickle. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Enter the room with the mouse hole (it's next to the library). Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. I head into the Forgotten Hill Museum & Library. Taking the pincers again, we return to the Flora and Fauna wing specifically the left door at the end of the hall that we first met Abigail in. Pan left again to outside the jellyfish exhibit. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. On the door's left is a puzzle where we need to make all the eyes open. Get caught and you have to start again. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. A puzzle pops out from below the cage. We can finally open the cage via the silver key and wait. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. Be warned, freeing all of the nynchkuddys is a tedious undertaking. Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. Take a photo for future reference. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. Inside we see a multitude of insects and a fetus. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. After one more time of this back and forth, we recieve the last gem, a ruby. There within we find two large fish sculptures and another cog for our pocket watch. Remember the prisoner's hint. February 9, 2022. We're missing something, though, so we leave. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. The six symbols on the cupboard here also change when looked under the camera. Back to the music room, we insert the green card into its corresponding stand and get a heart. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. He gives us a coin in thanks as it's all he has. All Rights Reserved. Pan right and place the head on the stake under the picture. But, despite our best efforts, the button does not work. Revisiting the power control panel to the right of the reef and fish doors, we can use the puzzle hint to properly distribute power to the reef room. Doing such causes the tentacle in her mouth to fall out. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Take the five, Use the camera on the statue in this room to see five slots that, Use the new card on the corresponding projector in the projector room to open a panel with a. Pan right twice and use the key to unlock the door on the left which leads to the child statue room. Four coloured bulbs turn on: blue, green, yellow, red. Switch to the dark dimension and use the green card on the middle cabinet. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Forgotten Hill Disillusion: The Library is a high quality game that works in all major modern web browsers. When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute.