On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Report back to get your next task; straightening some photos. On the other side of the wall, you can enter the room that looks similar to activate a trap. Day xxx Disappearances. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! You'll enter the house again and find clues that will direct you to the Pool. Head NW to the town hall, where there's a Fanatic sitting outside. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. Now move forward. In the next green room, answer the clown 5. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Then turn off the power here. Proceed to the Hess Farm Russian Base. Notable ones include Sharp Shooters and Body Armor. If you pick 137.6 lbs., shell give you x3 Prize Tickets. In the next room is the dough you need. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. You can open the locked door where she was if you want, though. The solution is just to take the diary dates and sub in 7 for X. Examine Antons Note from your inventory and youll learn some information. Enter Secret Russian Base for a cutscene. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. Double-check and mop up any you might have missed now. To the north, you do a similar thing with power switches. This isn't really as confusing as it initially seems, though. Eventually you'll be ambushed and back out into the cabin. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. That's everything for the quest thus far. Also among them is Murray Bauman, played hilariously by Brett Gelman. Rewards: Hidden Room, Money (Chest), Money (Chest). In the next area, stock up if you need to for the final fight, then hack the door. Creators: The Duffer Brothers. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. He'll task you with getting a pizza. Head to the men's changing room. In the chest is the Lv2 keycard you need. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Tiny #4: Weathertop, Weathertop Shack, entrance room. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Continue on and eventually you'll hit a third riddle. Starcourt MallTalk to Erica and shell join your party. Inside the top one room a chest with a Cattle Prod. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Head through the newly opened pathway. The math isn't over in the next room (I can see why the pizza place is going out of business). Inside, grab the goggles from the room to the NW and go to the TV. Discuss this walkthrough in its Walkthrough Thread. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. You'll emerge outside only to return back downstairs, but fear not! With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). Delisting. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). He helps translate Alexei's instructions on how to close the portal . I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. Now head through the SW locked door. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. First, it was Max and Billy, then Robin, and most recently, Eddie. If you want to head back to where Robin was now, youll realize that they moved her. Head up to Floor 4. Proceed onward to the next floor. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Head inside to Petal Pushers. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. 1 While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Now head to the NE Abandoned House. You'll get another cutscene, a quest complete, and then another cutscene. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. Now enter the lab for Hawkins Lab First Floor. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Crack the locked chest to find x5 Random Items. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. With that done, lets head over to Hawkins Fair. They can also overheat so you'll have to wait for a cool down. All walkthroughs seem to be playing on PS4 and having no problems. This leads to a puzzle with a computer terminal, diary, and bulletin board. Head downstairs to Scoops Ahoy. Sep 24, 2018. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. Murrays GarageKill room time. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Now head back to the bear door. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Fast travel to Starcourt Mall. Now go back to the entrance, and follow this map. Make sure you make two additional ones beyond the one you need to open these doors. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. For this first stage of the Roadmap . Go NW in the previous green room. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Otherwise, head SE to find another clown and the yellow doors. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. Continuing on, you'll reach an area with two closed doors and a vent nearby. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. DISCLAIMER: This tunnel area is a one-time-only area. Enter Hawkins Post and talk to Nancy. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. After a . Now you can move the Mini-Truck again to the entrance of this map. Get the last piece of material you need in here, and then head outside to the workbench. 1:48. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. After a cutscene, you'll be back in the atrium, for boss fight time. PC: choose Steve as second player. Just proceed along the path and deal with the flamethrower enemies. Back in the northern long hallway, enter through the northern door. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). In March of 1986, prison guard Dmitri "Enzo" Antonov . This walkthrough is the property of TrueAchievements.com. Head through the newly-opened door to reach Hawkins Lab Second Floor. Last one we're grabbing for now is at the Hospital. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. The back office has some destructible debris that leads to a chest and a door you can't get through for now. The clown here needs the answer of 5. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. Before you leave, head to the very far SE corner of this map. Enter and talk to Eleven to surprise Dustin. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. If you're in a similar predicament, you've come to . This fight is pretty straightforward. Head to Weathertop via the fast travel screen. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Venture across state lines to Murray's Warehouse. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Murrays GarageDestroy one of the TVs here for Murrays Disk. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto Inside the chest, youll find Soviet Keycard Lv2. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. He'll join your party, netting you: Now, talk to Eleven in the living room. You will not be able to return to the rooms inside it. And then turn off the power. He'll give you a keycard which will open the door heading SE close to where you started here. Now go through the door to the Library Basement. The power to the elevator is off, which you'll have to remedy. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. Go now back to the door to the mayor's office you ignored before. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Now for an interesting puzzle. You'll be back at Starcourt Mall, just with it abandoned. Bust out them bolt cutters for the bolted door and go inside. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. You'll get stunned by the camera, but should end up on the right side of the beam. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Talk to Steve and you'll finish up this quest. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Once you find the scientist, you'll need to escort him out. Enter the wooded door first for a Funhouse Keycard. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. Now take the vent in the next room. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Granny will ask another favour in the basement. Hoppers CabinThe doors are closed again. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. If you play along with the ladies, youll have an option to guess her weight. Turn on the power and head through the newly-opened door to find the showers. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. Its time to score some tickets. Now back inside, you can pick up another x3 Gauze from Elevens dresser. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. You'll find the vent in the basement in the NW corner. Just let the timer run out and move forward for now. It also mentions the Fibonacci Sequence so head back to the garage. truth about the person behind that door). There's a lot of puzzles in the game, as well as hidden items like gnomes. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Youll find x2 chests, each with x3 Random Items each. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. In the SE corner of the building by the vent is your next Gnome #37: Magnum. Youll have a grid puzzle here. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Stranger Things. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Steve will join the party, and now we have a full roster. Now head in that back room to find Soviet Keycard Lv3. Head into Hawkins Town Hall and talk to Anton right in the lobby. Go back to the bear plinths and position them as hinted at. Back here, you can find Gnome #47: Coleman. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. Hawkins seems like a completely normal, boring city. Now, youll find some Dough in the back room. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. You'll get on that once you get the plans. An experimental topping. You'll receive Gnome #35: Falken. Now head through the door to your east, and youll come across a chest containing x3 Random Items. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. You should let them hit the alarm so the door will open. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. company owns shopstyle codycross abigail western area 51; wax candy with juice inside troy mi . If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Exit this base and youll be back in Starcourt Mall. Back in that previous green room, head SW and you can find a lone Medkit. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. Head inside to Starcourt Atrium. Talk to Hopper in his room first. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Head SW when you pass through (the door the opposite direction is locked for now). Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Kill the enemies in here and grab Gnome #39: Deckard. In the back will be a vent, which you should remember for later. stranger things 3 game murray's warehouse buttons. Inside is more loot and Gnome #21: Seth. After this, youll receive the Starcourt Mall Blueprints. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Gnome #42: Samantha is your reward. Head outside and head to Cerebro. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Go down the SE path and give that one an answer of 5.